When I checked out the Mail Time demo earlier this year, I had a number of reservations. It felt rough and directionless, both of which are okay in a pre-release demo, but don’t inspire much faith. I need some indication that the concept will be delivered on. I need to see some chops. There weren’t a lot of chops on display in the Mail Time demo, which left me feeling cold.
So cold that I almost passed on the opportunity to review it. I was afraid that this would be yet another “cozy” game that thinks that being wholesome means not having any potato on its plate. That it would focus so much on being non-threatening that it loses all it’s depth and becomes a hollow, uncharming experience.
And I was right.
No, I’m joking. I’m never right. Mail Time is a good time.
Mail Time (PC [Reviewed], Switch, PS4, PS5)Developer: Kela van der DeijlPublisher: Freedom Games Release: April 27, 2023 (PC), TBA (Console) MSRP: TBA
Mail Time puts you in the tiny socks of a mail scout (in training). It’s your first delivery, and if you manage to succeed, you become a full-blown mail scout. Mail scouts deliver letters, if you weren’t aware. There are a lot of rules, and your avatar knows them all by heart.
The big problem is that you’ve only got a name to tell you where your delivery is going. To find them, you’re going to have to ask around, and you’ll soon find that everyone has a problem and want their mail delivered.
You’re very tiny, and everything else is extremely big. The aesthetic evokes a hand-drawn style, and while it’s not technically impressive, it’s visually appealing. As much as I love the lo-fi aesthetic that is currently conquering the indie market, it’s nice to see such a unique art style. The way the dialogue windows are
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