Some say war never changes. And indeed, Triangle Strategy feels immediately familiar to anyone who’s played a tactics game in the past. It certainly does enough to be a good tactics game in its own right. It’s where Square Enix and Artdink build on top of the pillars, adding their own touches and twists, that you start to see hints of it becoming much greater.
Triangle Strategy feels old and new at the same time. It will introduce something familiar, then swerve at just the right angle to make it fresh again. There are bits and pieces of many past entries in the tactics genre, and it combines them in novel, interesting ways, while molding in its own spins on both the battles and stories being told.
I’m still feeling my way through the expanse of Triangle Strategy‘s tactics, both on and off the field. But the way it balances between approachability and difficulty, between its story and tense battles, and characters that live on and off the field are something worth experiencing.
Triangle Strategy (Switch) Developer: Square Enix, Artdink Publisher: Nintendo Released: March 4, 2022 MSRP: $59.99
The core of Triangle Strategy is exactly what you expect: a turn-based tactical RPG. Battles take place on a “board” of sorts on top of the world map, a pleasant aesthetic touch, and units take turns moving around the field and using abilities, metered out by points they accumulate turn-over-turn.
In the first few battles, Triangle Strategy seems fairly simplistic. The first units you use are mostly carrying swords, spears, and some basic magic. You can attack an enemy, and get a follow-up hit from an ally if they’re on the opposite side of the target. There’s no job system at work. Each character has their own class, allowing them
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