Destiny 2's The Witch Queen has been out for around a month-and-a-half now, and the overall reception from fans has been very positive for several reasons, including the narrative direction the game is taking. One of the reasons why The Witch Queen is so successful in what it does is that it takes a lot of themes and storylines from the origins of the franchise, or even from the origins of the Destiny 2 universe. The Witch Queen is forever tied to Destiny's most successful release, The Taken King, and all the lore surrounding the Hive.
The Taken King was a revolution for Bungie's space-magic franchise because it allowed players to learn more about the myths and origins of the Hive, but also face one of the Hive Gods himself: Oryx. The buildup to the fight against Oryx is similar to the buildup to Savathun being a central character in the events of Destiny 2, and while a good part of that stems from the lore of the Books of Sorrow, there are plenty of clues Bungie has been sowing over the years. Content from Destiny often comes back in Destiny 2, and Game Rant talked to Bungie's narrative director Adam Grantham, and project lead Blake Battle, about what players can expect in the future.
Bungie is Open to Destiny 2 Activities Looking More Like The Witch Queen, but Core Playlists Won't Change
Because Destiny 2 is a live-service game with a rich lore database that spans seven years' worth of releases, it's not uncommon for Bungie to tease future expansions and Seasons through in-game books and other hidden details. It shows the scope of Destiny releases and what Bungie does to prepare for them.
While Destiny and Destiny 2 are very different titles in terms of gameplay, they share a lot of themes and a long history that Bungie
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