Well slap my hand and call me incompetent, this is something I didn’t ever expect to see. Getsu Fuuma Den was maybe a rather popular Famicom release back in 1987, but it wasn’t as landmark as the previous year’s Castlevania. Furthermore, it never landed on North American shores and was never localized into English. Further than that, Konami stopped caring about their massive catalog of amazing titles and their fans in general, so why would they get their hands dirty digging for this old gem?
But here we are, GetsuFumaDen: Undying Moon. A franchise dug up from the depths of Yomi to once again walk the earth. Sort of. It’s a Roguelite, which probably just gave a lot of you pause, as it did for me. Let’s ignore that for now, and return to our blind optimism.
GetsuFumaDen: Undying Moon (PC [Reviewed], Switch)Developer: Konami Digital Entertainment, GuruGuruPublisher: Konami Digital EntertainmentReleased: February 9, 2022MSRP: $24.99
Getsu Fuuma Den wasn’t the greatest game, but it was memorable. First of all, the overworld theme is easily as memorable as some of the system’s best. Secondly, it did the Zelda II thing and tied in an overworld to its side-scrolling levels. Finally, there are these third-person dungeon crawler sections. There are RPG elements, and although the controls are ridiculously floaty, it’s a pretty decent time. I feel a great deal of warmth when I think about it.
GetsuFumaDen: Undying Moon has more in common with Dead Cells than it does with its Famicom predecessor. It will definitely feel familiar to anyone with experience with Dead Cells. I get it. It’s difficult to make a non-Metroid-style, non-Roguelite, 2D platformer these days. It extends gameplay from a handful of levels to an endless number of
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