The makers of Warhammer 40,000: Darktide have laid out their plans to improve the co-op shooter's shopping and crafting systems. The gear system changes, due to arrive in the next patch, do sound like improvements to the current state of things. These plans do not sound better than entirely ending the tedious grinds of random rolls and making numbers bigger. Why improve when it would be better to remove?
Darktide is a fun Left 4 Dead-ish cooperative FPS (as our Warhammer 40,000: Darktide review will tell you) with two flaws: 1) not enough levels; 2) a wholly uninteresting grind to get better random rolls of weapons and make numbers bigger. Progress on #1 appears slow, though largely because Fatshark haven't talked much about it so we don't know what's going on. Progress on #2 is frustrating because their plan is to rework it, not remove it.
In a blog post last night, developers Fatshark explained they have been interally playtesting the rest of Darktide's crafting systems (it launched without most) for a while, having finished making their functionality in December. And after playing with them, they "were not happy" releasing them in their current form.
"Throughout the launch period for Darktide, we began to receive feedback from players playing the game in its entirety," Fatshark explain. "One of the loudest feedback points we saw was exposing issues in our acquisition methods for items. We identified that these issues for item acquisition would be further compounded by the Blessing crafting features we had implemented. It would result in a frustrating experience for players. We decided to hold back the additional crafting functionality while we revisit our item acquisition systems to alleviate the would-be strain on
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