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Not many people can say “been there, done that” on the metaverse. But Raph Koster, CEO of Playable Worlds, has been making online worlds for more than a quarter of a century.
He gave a speech about what he’s learned from that experience at our GamesBeat Summit: Into the Metaverse 2 online event today. Koster has worked on online game worlds such as Ultima Online, EverQuest, and Star Wars Galaxies, and he understands the difficulty of interoperability, how people behave, the importance of creating standards, and the need to focus on fun.
“I’m here to give you some real talk about what it’s actually going to take to get us to a metaverse,” Koster said. “It’s been amazing to see all of the enthusiasm and the excitement for the potential that metaverses offer. There’s been so much attention, so much money flowing into the space, that those of us who’ve been doing it for a while can’t help but hope that people take the time to look back at history, so that that money can be spent wisely.”
Not only does it take a lot money, it also involves a lot of human capital, and a lot of going down blind alleys that have already been explored over the past several decades.
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“I’m here to just share some high level lessons, some mistakes that have already been made, in hopes that it saves you from making future mistakes,” he said. “We’ve had online worlds for 44 years, and any vision of the metaverse is built on top of the idea of online worlds, whether you call them online worlds, MUDs (multi-user dungeons), virtual worlds social worlds — it
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