Ubisoft's Rainbow Six Siege could have had an Operator called «Flubber» with a toolkit built around green goo, but the developers decided to scrap the character. Since it launched in 2015, Siege's roster of playable Operators has grown to a total of 63, even including Sam Fisher from the famed Splinter Cell series.
Ubisoft recently unveiled Year 7 of Rainbow Six Siege's future content and updates, beginning with Demon Veil as Season 1. Demon Veil kicks off in March of this year and will include the first new map to be added to the game since 2019. It will also feature a new Operator, Azami, whose Kiba Barrier possesses the game-changing ability to repair walls. Apparently, the developers of Siege have been experimenting with this ability for a while, even in the form of other Operators.
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In an interview with PCGamesN, Rainbow Six Siege creative director Alex Karpazis revealed the conceptual Operators that led to the creation of Rainbow Six's latest operator, Azami. Initially, there was a prototype called Patcher who could shoot barricades to block windows and doors, but that character morphed into another Operator nicknamed «Flubber.» Her kit was focused on mines that deployed radial piles of green goo when triggered. The mines were stackable and could be used to patch holes in the environment, but Flubber was ultimately scrapped and recycled to create Azami. Karpazis said that Flubber didn't work with the game's sound engine at the time, and would have required the team to design a way to organically block sound from all the patched holes.
Azami's barrier gadget was only made possible after the team had started to figure out how to block audio through custom
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