Quake 2 Remastered brought Quake 2 to households everywhere for the first time in over 20 years. As a game, it has held up remarkably. As a monolithic entity that shows the industry how remasters should be done (looking at your, Rockstar), it stands alone. Nightdive are masters of their craft, and they have provided what could be their magnum opus.
All of that being said, Quake 2 Remastered did make some interesting changes and tweaked the balance somewhat. AI has been enhanced, enemies have new animations, and everything is a little bit harder. The biggest change, however, is to the once-useless Berserker enemies. This change hasn’t sat well with every Quake 2 veteran, and people have already started to make their own tweaks.
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Berserkers in Quake 2 Remastered are easily one of the most threatening enemies in the game. This is because they’ve been given a whole host of new stuff to turn them from wet farts in a hurricane to a hurricane made from disturbingly wet farts.
Firstly, these guys can move, and move fast. Whilst we might be imagining this, it feels like Berserkers have had a speed buff, meaning they close the distance quickly, and when they get there, you are not going to like it.
This is because of the second change, their animations. Unfinished animations from the original release have been finished by Nightdive and implemented. This gives the Berserkers more attacks, we these seem to come out faster overall. When a Berserker gets to you, they are going to do a lot of damage,
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