With the launch of PSVR2 right around the corner, available from 22nd February, anticipation for Sony's latest piece of hardware is rapidly approaching fever pitch. We went hands on with the device and were impressed with what we played.
Today, we have something a little more overtly technical to whet your whistle with; how would you like to see Takamasa Araki, lead designer on both the PSVR and PSVR2 headsets, breaking the fancy piece of tech down into its component parts? Just make sure to turn on subtitles.
Araki discusses how the Mechanical Design team incorporated feedback from PSVR into PSVR2, designing the symmetrical headset with comfort in mind. Light and compact, it was also designed to be sturdy in case of accidents, but we would recommend not throwing it about, just to be sure.
In addition, we get to see Takeshi Igarashi, designer of both PSVR2's next-gen Sense controllers as well as the DualSense, give the same treatment to the elegant-looking replacement to PSVR's awkward Move controller.
Igarashi explains the features which take the Sense controller to the next level. First, enhanced tracking technology is used to augment the feeling of immersion, using finger touch detection to allow for more natural-feeling hand gestures during gameplay. Of course, the Sense controller enjoys the advanced haptic feedback and adaptive triggers of its DualSense cousin, which is carefully utilised to draw you into a gaming experience further.
Are you as excited as we are to get to grips with PSVR2? Will you be picking one up on launch day? Get lost in a virtual world in the comments section below.
Oh crap, I tried it at home!
SonyFixIt
Nice to know what the Sense controllers will look like after my first decent jump scare.
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