Prince of Persia: The Lost Crown was an early success for Ubisoft in 2024, or so it seemed anyway. It was the first relatively big game to launch this year and it got rave reviews, including Francesco's 9/10 on Wccftech:
Prince of Persia: The Lost Crown couldn't have brought back the series after its more than a decade-long hiatus in a better way. With an engaging story, well-crafted Metroidvania mechanics, and a touch of character-action game features in its combat system, Sargon's adventure will be remembered by fans for a long time, even with its minor issues.
Unfortunately, sales haven't been nearly as positive, at least compared to Ubisoft's pre-release estimates. According to YouTuber Gautoz, who talked to various members of the Montpellier office, there won't be any sequel and the Prince of Persia: The Lost Crown team is also practically disbanded.
You have to understand that internally, the writing was on the wall a few weeks after the game launched at the beginning of the year. By Spring, it was pretty clear – just a few patches, a DLC, and that was it. The more optimistic folks in the core team repeatedly pitched a sequel project, but then it turned into a struggle to get the green light for two DLCs, hoping to change the bosses' minds. But it was obvious that the decision had been made quickly, especially with the need for help on other projects with better sales potential.
Ubisoft usually has a sales curve like a blockbuster—big launch, but this time, it started lower than expected. I've heard a justification that honestly drives me crazy as a gamer: if you let them make another one, it’ll eat into the long-term sales of this one. I've always thought the opposite; with a good sale on the first one, you could actually boost sales.
The production of Prince of Persia: The Lost Crown wasn't exactly an issue—far from it, actually. For instance, there was crunch, but we're talking
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