The residents of Moonbury have a bitter history with the Medical Association. Sometime in the past, some chemists from the capital dealt untold damage to the surrounding areas, rendering many plants extinct and even claiming lives. After a long period of separation from the Medical Association, it’s up to you, a young chemist, to solve Moonbury’s problems, starting with the mayor’s ill daughter and the local witch doctor’s inability to cure her. You also have a dog. Yes, you can pet the dog.
This is Potion Permit’s premise, and it’s as good as any life simulation game - at least in this one, you’re not handed a plot of land from a dying grandparent. Instead, you’re a true fish out of water in a new town, and you’re made to feel like it. Barely anyone will give you a chance, simply regarding you as some interloper from the big city, and you have to earn your place in Moonbury through toil and trouble. It’s a breath of fresh air in a genre where you’re so often treated with limitless kindness and patience.
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The first thing that strikes you when you start your journey in Potion Permit is just how gorgeous the game is. There’s an attention-to-detail in the pixel art that I don’t think I’ve ever seen before, the colour palette is perfect for the game’s tone, and the character designs convey a lot of personality. Moonbury is a beautiful town to explore as a result. Something I adored was how personalised the residents’ homes were. The town blacksmiths’ bedrooms are full of gorgeous weapons, the spooky graveyard keeper has pinned butterfly displays, and the bait shop is full of nautical baubles, all stunningly drawn in the game’s beautiful style.
Carrying out your job as
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