I had a great time with Pokemon Go Tour: Johto. My colleagues enjoyed it less, but I wasn’t bothered by the UI and I don’t mind leaving my house to play a game about exploring. However, I realised that one technique made my experience so much better: quick catching.
Most people know this technique already, but if you don’t it’s not too complicated. You simply have to tap on the berry button - but crucially, hold your finger down so it doesn’t pop up - then you can spin and throw your ball. When the ball hits the Pokemon, swipe the berry menu and you can run from the battle, skipping all the animations, menus, and appraisals. Here’s a YouTube tutorial that explains it better.
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If you’re able to play with two hands, the quick catch glitch is practically a necessity for big events. It allows you to quickly shiny check Pokemon while catching everything you tap on, it allows you to speed through your countless researches, and it allows you to rack up XP and Stardust at a rapid rate.
I only recently realised that I was able to complete so much of Go Tour: Johto because of my reliance on quick catches. I would have caught half as many Pokemon, maybe even a third as many, if each catch had taken as long to register as intended. I caught around 400 Pokemon over the course of the day (I spent some time in raids and did a few Team Go Rocket battles for the Special Research), and that number would have looked more like 150 if I wasn’t quick catching.
However, I had an added benefit at Go Tour: I hit Level 43 right at the start of the day, adding yet more tasks to my list. One such task was to catch 430 Pokemon. It felt like a lot, but it was actually really handy. Because the
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