The Big Indie Pitch is a regular event run by the makers of Pocket Gamer and PC Games Insider. It sees indie developers engage in a speed-dating-styled pitching competition for fame and those sweet, sweet promotional packages.
The event gives indies five minutes to pitch their games to a panel of press, publishers and industry pundits. The judges then pick three winners and everybody gets valuable feedback.
The indie view
The Big Indie Pitch is getting bigger and bigger as we bring it to events all across the world. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with a number of past Big Indie Pitch contestants to offer their views.
Today, we're speaking to Clement Marthe from PlayTogether Studio, who submitted Run Prop, Run! to The Digital Big Indie Pitch (PC+Console Edition) #13, and walked away as the joint second place runner-up.
Sophia Aubrey Drake: Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations?
Clement Marthe: I'm Clement Marthe (AKA Clem), founder of PlayTogether Studio. We focus on multiplayer cooperative experiences. Our inspirations come not only from the games we play (way too many), but also from movies and books.
Tell us about Run Prop, Run! that you pitched at the competition.
Run Prop, Run! is a modernized prop hunt game with abilities, platforming and crazy game rules like "last prop standing". We have awesome plans for 2022: a new game mode, fresh content, and a big surprise for the end of the year.
What do you think are the most unique and interesting aspects of Run Prop, Run! that gamers may never have seen before.
I don't think someone ever saw that many googly eyes. Jokes aside,
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