Death and aging are a central gameplay system in Sifu. When the player dies, they can come back to life at the cost of aging a number of years. As the player's character ages, aspects of their character change, such as their health, damage output, and the abilities they can learn. The whole structure of the game is informed through this unique lives mechanic and game over system.
Sifu is a beat 'em up game inspired by martial arts movies like The Raid and Dragons Forever, going so far as to have Sifu's own live-action adaption. The player plays as the child of a sifu (or martial arts teacher) who was murdered by a group of five people. On a quest for revenge, the child uses their years of training and a pendant of coins that can magically revive them to take down those responsible for the murder.
Related: Sifu: Beginner's Guide (Tips, Tricks & Strategies)
Though aging is a crucial component of Sifu's game design, there are many pieces to the system that are not explicitly told to the player. Understanding how the age system works will be highly beneficial to the player's success when taking on Sifu's challenging difficulty. This guide will go through how the age system in Sifu works and all the gameplay components it affects.
The age system of Sifu is directly related to death and the lives system. When the player dies, they will have the option to use some of the power from the coin pendant to rise and continue fighting. If the player chooses to rise, they will grow in age. The number of years they age is the same as their Death Counter. For example, if the player dies and has a Death Counter of two, they will age two years when they rise. The Death Counter in Sifu is increased by dying and decreased by taking down
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