Ever since the first game, there has been a plethora of DLC available in Dragon Age. Origins saw The Stone Prisoner, Warden’s Keep, Return to Ostagar, The Darkspawn Chronicles, Leliana’s Song, The Golems of Amgarrak, and Witch Hunt all added to the game, which deeply enriched the lore and franchise direction. Meanwhile, Dragon Age 2 saw The Exiled Prince, Mark of the Assassin, and Legacy added to the game, alongside some shopping and item DLCs. Legacy set up the existence of Corypheus, as a foreshadowing for Inquisition.
Inquisition itself has a strong DLC line-up, consisting of Jaws of Hakkon, The Descent, and Trespasser, with the latter being heralded as a fantastic DLC that sets up the coming story events of Dragon Age 4 more clearly. Of course, while each of these DLC additions are fun, Witch Hunt stands out from all of these nonetheless.
Dragon Age Archdemon Was Once Something Else Entirely
Shale, from the Stone Prisoner, introduced a beloved companion who does appear in other Dragon Age media. Warden’s Keep and Return to Ostagar expand on the lore of what happened. Darkspawn Chronicles gives players a new take on the battle of Denerim, while Leliana’s Song explores Leliana’s past (important, too, for Inquisition). Amgarrak was a fun Dwarven dive with an incredibly challenging boss, but Witch Hunt is the one that matters to this day—proving its longevity.
There is so much to unpack in Witch Hunt but also so much to miss at the same time. Eluvians are properly introduced here, outside the Dalish Origin story. Obviously, Eluvians play a big role in Inquisition’s main storyline, as well as in Trespasser. Flemeth’s origins and her ability to survive was super relevant come Dragon Age 2 and foreshadowed her role in
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