Tzeentch, the Changer of Ways, the Chaos God of Magic, Destiny, and Treachery, enters Total War: Warhammer 3, fielding one of the strongest ranged rosters ever before seen. Unleashing terror upon your enemies in clouds of pink and blue fire only adds to the chaotic fun, and the faction possesses one of the most visually stunning arsenals currently available.
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Playing Tzeentch comes with great opportunities to influence the campaign map via the Changing of the Ways mechanic and strongly affect his allies and enemies alike. This beginners guide will provide an overview of the various facets that come with playing the Tzeentch Faction, including army and campaign advice, as well as a breakdown of his unique mechanics.
Tzeentch's roster specialises in ranged and magical attacks. Many of your units are high damage dealers, and if properly protected, they can melt enemy lines with a barrage of magical firepower. However, your overall army compositions tend to be fairly squishy, and the difficulty comes in micromanaging and protecting your ranged units with your limited front-line options.
Fortunately, Tzeentch can utilise his unique Barrier mechanic to help protect his army. A magical shield that recharges over time, Barrier can provide your troops with the vital seconds needed to launch another barrage of missiles. Buildings and Lord skills that increase your Barrier strength are a great way of passively preserving your unit health without kiting or micro gameplay.
Barrier:
You have strong wide options with Chaos Knights of Tzeentch and Doom Knights of Tzeentch, and you can effectively shut down attempts to flank your core of ranged attackers. A variety of Flyers means
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