The Big Indie Pitch is a regular event run by the makers of Pocket Gamer and PC Games Insider. It sees indie developers engage in a speed-dating-styled pitching competition for fame and those sweet, sweet promotional packages.
The event gives indies five minutes to pitch their games to a panel of press, publishers and industry pundits. The judges then pick three winners and everybody gets valuable feedback.
The indie view
The Big Indie Pitch is getting bigger and bigger as we bring it to events all across the world. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with a number of past Big Indie Pitch contestants to offer their views.
Today, we're speaking to Roberto Vergine from Cactus Production, who submitted An Everyday Story to The Digital Big Indie Pitch (PC+Console Edition) #11 sponsored by our season sponsors Kwalee, and walked away as the third place runner-up.
Sophia Aubrey Drake: Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations?
Roberto Vergine: I'm Roberto Vergine, an aspiring "Kojima" likes designer from Italy, but I gotta start small. To achieve this, I have started two indie studios and started building my career and experiences. Now, in January 2022, it has been one year since I started prototyping my game, An Everyday Story after being rejected by Ubisoft for a designer opportunity.
“When life shuts down the door, you have to build one from yourself and open it to others.”
Here's when I contacted one of my oldest friends, Alessio, and while he was working on his exams in psychology, I got to show him my ideas, hoping I would have managed to involve him in the screenwriting of the game.
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