After months of rumors and speculation, the PlayStation 5 Pro has been officially announced, and it will be soon in the hands of players all over the world.
The mid-generation refresh system was officially revealed today with a technical presentation hosted by Mark Cerny. The presentation provided a first look at the console's capabilities, which will push the visuals in games' Performance Modes to the level of Fidelity or Quality Modes at 60 frames per second.
During the console's reveal, the PlayStation Lead System Architect went over what the base model offered, highlighting how the vast majority of players, 75%, pick Performance Mode over Fidelity or Quality Mode. As such, the main goal was to narrow the divide between these two display modes. This is achieved by the PlayStation 5 Pro with three key improvements. The first is the larger GPU, which will offer 45% faster rendering over the base mode with its 67% compute unit increase and 28% faster memory. The second is with advanced ray tracing, which offers double to triple the ray tracing performance of the base made. The third is the AI-driven PlayStation Spectral Super Resolution upscaler, which analyzes images pixel by pixel and reconstructs them to provide better detail while offering smooth framerates.
During the presentation, we also got the first look at multiple titles running on PlayStation 5 Pro, including The Last of Us: Part 2 Remastered, Spider-Man 2, Ratchet and Clank: Rift Apart, Gran Turismo 7, and Hogwarts Legacy. In Performance Mode, all games show a definite visual improvement over the base model, with higher resolution, sharper image, and better ray tracing. With all that the system offers, Mark Cerny concluded, the console is the most powerful system from Sony to date.
All this power, however, comes at a hefty cost. At the end of the presentation, it's
Read more on wccftech.com