The theme parks of Planet Coaster are ones of pure joy. Here, during our very first hands on with the sequel, the vibes were immaculate, and it’s heartening to find that at least in this crucial way, nothing much has changed. That’s it though, as Frontier are ascribing to the bigger, better, wackier and wetter school of sequel-building, pushing Planet Coaster 2 straight to the top of our park-building wish list.
Planet Coaster 2, much like its predecessor, aims to capture the wonderful world of the theme park. Rich Newbold, Game Director sets out, “We wanted to build on the amazing foundations of the first game, allowing players a place to build those amazing dream theme parks and water parks and combine them with the amazing coasters.”
It’s water parks that are the watchword here, and through our hands-on time we focused on the key addition of lots of water-based fun and frivolity. That means lots of pools, lots of waterslides and, somewhat unsurprisingly, lots of changing rooms too. The team had to step in early on to point me in the right direction when all of my theme park visitors were standing aimlessly at the ladder to a particularly tall flume – “They need somewhere to change!” they explained. Once I’d found and placed the relevant building things swiftly became right with the world as my digital visitors could now slip into something a little less concealing, and immediately leap into the nearest pool. Here, a half-naked customer is a happy customer.
Richard says, “We wanted to add that great experience of going to a water park into the game. All of those amazing fun days that the team have had, or people in the community, of going to a water park, and experiencing all those things that water parks have: those big swimming pools with wave machines and jets (which you can build in Planet Coaster 2), the lazy rivers and all the amazing different types of flumes, and all the special pieces that you have on the flumes, have been inspired by the amazing days we’ve
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