It's apparent from visuals alone that Pentiment is a game that leans heavily on history with its presentation and storytelling. With an art style reminiscent of Renaissance illustrations and a score that mimics the setting and time that it's trying to replicate, the game is a significant departure for developer Obsidian Entertainment, which found fame with games like Fallout: New Vegas and Pillars of Eternity. Unlike the aforementioned titles, Pentiment seems to be a more linear and story-focused affair, and as it is steeped in medieval aesthetics, there's every chance it could lean into the history it's inspired by to create a tale that's so very worth telling.
Formally announced by Obsidian Entertainment at the Xbox and Bethesda showcase, Pentiment was one of the conference's many bright moments. It clearly resembles the likes of Night in the Woods with its game design but borrows cues from Valiant Hearts with its presentation that leans heavily into history and a specific time period. Bavaria in the 16th century is the chosen destination and time frame, which wields so many interesting opportunities, as it's the center of Europe during the one of the continent's most formative ages. Because of this, it has the ability to tap into the real-world history of the time, which grants some huge benefits in the narrative department.
Why Disco Elysium Fans Should Keep an Eye on Obsidian Entertainment's Pentiment
Providing a story that truly takes advantage of its setting is commendable, as it's rarely achieved with maximum efficiency. Assassin's Creed has been one of the biggest franchises to incorporate real-world figures, events, and locations into a fictional tale, and in doing so it has made the stories the franchise tells
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