The sport of golf has been remixed quite a bit over the last few years. Games like Golf Story, What the Golf, and even the Mario Golf series have turned the sport on its head again and again. Cursed to Golf takes its own spin, turning golf into a roguelite, and a pretty fun one too.
Cursed to Golf introduces your player character as quite possibly the greatest of all time. You’re in the final rounds of a major championship and poised to permanently ink your name in the annals of history. Then lightning strikes.
A bolt strikes your golf down to the depths of purgatory. There is good news, as a looming spectral giant called The Scotsman informs you: you can, actually, golf your way out of the underworld. And so your journey begins.
It isn’t as easy as driving your way to the green, though. The basics of golf are boiled down to their crucial components. There is a hole you must reach, using a driver, iron, or wedge. Shot power and angle are easy to grasp and master, and there’s no depth; it’s a 2D, side-to-side scrolling view. Making shots felt very intuitive, very fast.
Every one of those shots has to count, though. Par is not really a metric of good or bad, so much as it’s life or death in Cursed to Golf. Every course starts with five on your Par Count, and ticks down. Run out of shots and you fail the hole, plummeting back to the depths to start anew. Smashing idols along the course can add more shots to the Count though, so routing becomes very important.
Yes, routing. Holes can have multiple flags, obstacles to overcome, and different challenges. Maybe a column of TNT blocks a path, so you’ll need to use a ball to blow open a path. The alternate path might not require a spent ball, but it may then take a more perilous
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