Turbo Overkill is the textbook definition of an indie game that's been polished to a reflective shine. Its detailed, neon-drenched cyberpunk city is a gorgeous setting and its OST is packed with tracks that anyone could mosh to. But, even amongst numerous similarly polished indie games at PAX East, Turbo Overkill managed to stand by being stupidly badass and ridiculously fast.
Turbo Overkill was originally announced in September 2021 and had a prominent spot in the Steam Next Fest. It launched in early access on April 22, but for anyone who hasn't played the game yet, it's a first-person shooter that lives up to its name by pushing everything, including player speed, up to 11. Your character is a stereotypically dark, brooding man who smokes cigars, twirls around his pistols, and has a chainsaw for a leg. That's the ridiculous energy of Turbo Overkill and it doesn't let up throughout any of its levels.
At the same time, Turbo Overkill doesn't feel like a radically new game. Its DNA is a mix of staple old-school shooters such as DOOM and Wolfenstein, but with some solid improvements. Each of the game's weapons comes with a primary fire mode and a more destructive alt-fire mode, for instance. Using the alt-fire for the dual pistols lets players mark three targets to be blown up, all while the main character twirls another pistol in his off hand. Each level also offers a number of movement options that vary combat just a bit more. When I was fighting in the game's wide-open areas, I would dance around enemies with a double jump and two dashes, all while spraying them with bullets from above.
The design decision to have everything in Turbo Overkill be over-the-top badass was one of the most important, according to the game's
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