It’s dark and dreary as you, a tiny lamb, take a long walk. Hooded figures press in behind you, poking and prodding with weapons to keep you moving towards the sacrificial circle. Elder gods appear and demand your life, in exchange for staving off some prophecy. And that’s how Cult of the Lamb starts its demo off: your death.
Well, your almost-death. At the last moment, the little lamb is whisked away to another world. A being, potentially evil, makes it an offer it simply can’t refuse: keep your life, by dedicating it to theirs. Return to the world and form a cult under The One Who Waits. So you zap back, with a nifty new hat, sword, and strong side of demonic possession, and wreak havoc.
I wasn’t quite sure what to make of Cult of the Lamb when I first saw it. It’s a top-down action game, with a touch of roguelite. As a former patron of your current master shows up to explain, you’ll need to head out into the land and share the good word. This means taking down acolytes of those other elder gods, and converting new followers to your cult.
On a base level, there’s dodge-rolling and slashing. Special moves and upgraded weapons can be picked up, as you progress through room after room. It feels familiar, and not in a bad way. The combat feels solid and kept me engaged. Enemy types also help, as soon different variants start to switch things up. Bats and worm-like creatures start to hound you, beyond just the angry zealots.
It’s important to note just how well the art style developer Massive Monster has crafted works, too. The almost-papercraft, 2D-meets-3D looks great, in screenshots and in motion. Cult of the Lamb has just the right mix of cute and grim. It’s both dark-natured and lighthearted. It’s very Grim Adventures
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