The early access period of has been plagued by its fair share of bugs and design flaws, but sometimes fixing those issues can have unintended consequences as well. It's standard for games releasing in early access to still need some work, so it's not surprising that developer Pocketpair has been pushing patches out to address problems. The important thing is that forward progress is being made, and exploring the results of each patch can provide some truly interesting results that are sometimes more fun than if the game had been released in a perfect state to begin with.
One new change is illustrated in a Reddit post by eraudf, who illustrates the fact that firing a weapon will no longer damage a base in Although destruction options are usually a good thing in games, this particular instance could make it all too easy to undo hard work with a misclick, which obviously caused its fair share of frustration.
The fix, however, also introduces an unusual exploit that the video showcases – it's now possible to cheese challenging fights by building and firing through walls that the rocket launcher won't destroy.
For those looking to get ahead by any method possible in, the new possibilities opened up by removing accidental destruction from base building will doubtless be enticing. Others might prefer to ignore the mechanical change, as it's the kind of exploit that can completely take away from legitimate challenge. Even when ignoring the trick itself, the change still makes the game easier as a whole, removing some inherent elements of risk and strategic calculation when building and defending bases in
The best resolution would be Pocketpair adding an option to toggle the effect on or off for a world, following the technique of games that provide friendly fire toggles. As it stands, it's likely to be one of the more divisive changes yet deployed, even if it makes a lot of the community happy. The rocket launcher technique might just be the tip of the iceberg when it
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