Overwatch 2 is completely changing how the game is played. Instead of six players per team, Overwatch 2 will only have five players on each team, with two Damage heroes, two Support heroes, and one Tank. This change necessitates some dramatic reworks for various members of the Overwatch 2 roster, with Blizzard recently revealing exactly how it's changing Doomfist and Orisa in the upcoming sequel.
Overwatch 2 is changing Doomfist from a Damage hero to a Tank, and as one might imagine, this will include major changes to his kit. To make Doomfist a tankier character, Blizzard is upping his health to 450, while buffing his Hand Cannon so that ammo recovers every 0.4 seconds. Hand Cannon damage is being slightly nerfed, however, from six to five per pellet. Rocket Punch will fully charge faster, hitting max charge at one second, though impact and wall slam damage from the move are both being reduced. Seismic Slam will now launch players in a manner similar to Winston, and it will deal damage and slow enemies on impact. Doomfist's Ultimate, Meteor Strike, will now slow enemies when they're hit and can be used in 0.5 seconds, though its outer ring damage is being reduced.
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One of the biggest changes to Doomfist will see his Uppercut ability completely removed from the game. In its place is the Power Block ability, which allows Doomfist to block damage, buffing his Rocket Punch in the process.
Tank hero Orisa will also be seeing major changes in Overwatch 2, arguably more than Doomfist, even though she's sticking with the Tank class. Orisa's Augmented Fusion Driver is being changed, so now it starts off by firing large projectiles that shrink down the more
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