Orisa received one of the most impactful reworks of any character in Overwatch 2. With the shift in development philosophy from the first game and the change to 5v5, the Numbani-made Omnic needed a lot of changes so players would not constantly try to bunker behind her shield anymore. Here are some tips, strategies, and other information you should keep in mind for playing Orisa in Overwatch 2.
Related: Orisa rework in Overwatch 2 explained – abilities, ultimate, how to play
All Orisa’s abilitiesHere are all of Orisa’s reworked abilities in Overwatch 2.
PassiveLike all Tanks, Orisa can not be moved around easily by knockback abilities, and enemies generate less Ultimate charge from hitting her.Energy Javelin (Alternate fire)Throws a spear that knockbacks and stuns whoever it hits, this also does more damage when you hit them into a wall.Javelin Spin (Ability 1)Spins a spear in front of her that destroys projectiles while giving her a speed boost moving forward and knocking enemies back that she hits.Fortify (Ability 2)Gives temporary health, increases damage resistance, slows, and makes it impossible to be affected by crowd control abilities.Terra Surge (Ultimate)Spins a javelin around, pulling in enemies as she charges up an area of effect blast.Orisa’s primary fire shoots out large projectiles that shrink as they travel. She also has a heat gauge that decides how long you can fire. If it overheats, it takes a couple of seconds to cool down.
How to play as OrisaWhen you choose Orisa as your team’s Tank, you can think of her as a brawler who wants to initiate the fight and take the heat off her teammates. She no longer has a barrier she can deploy and bunker behind, so Javelin Spin is your only “shield” now. That being
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