Ahead of Overwatch 2 starting its closed beta (and amid the ongoing litigation against its publisher, Activision Blizzard), the Overwatch team would like you to meet Sojourn. In an exclusive interview with The Verge, Sojourn’s creators talked about what it took to bring the game’s 33rd character and first Black woman hero to life.
“She’s been around in our hearts and in our game in some form for so long,” said Geoff Goodman, Overwatch 2’s lead hero designer. “It’s amazing to get her out there.”
Sojourn is a damage hero, and damage characters in Overwatch are typically split into two categories: hitscan and projectile, each with their own strengths, weaknesses, and skill levels. Sojourn is a bit of an all-rounder, with both projectile and hitscan damage. “She has this projectile weapon that builds up a lot of your damage,” Goodman said. “And her alternate fire, like the core of her kit, is this is awesome railgun attack.”
Her weapon’s primary fire shoots a projectile that needs to be carefully aimed. Successful hits power up her weapon’s secondary fire, a railgun that fires a blast that can do massive damage the more energy it has. Sojourn’s disruptor shot ability snares and slows enemies while juicing up her secondary fire. Her power slide allows her to quickly dodge under protective shields to better get at the soft underbelly of enemy healers. Sojourn’s ultimate ability, Overclock, supercharges her railgun’s secondary fire, allowing her to fire it multiple times at max damage for a short duration. According to the Overwatch blog post introducing Sojourn, Overclock is if Genji’s Dragon Blade ability used a gun instead of a sword.
Her designers wanted Sojourn to be accessible to casual players while also having a high
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