New Overwatch 2 mode Flashpoint features the biggest Overwatch 2 maps the multiplayer game has seen to date. In a developer livestream, Blizzard explains how it designed the mode, which arrives in Overwatch 2’s sixth season, to create an experience that feels dramatically different from the other game modes. Launching with two maps initially, Flashpoint will be coming to both unranked and competitive play when it arrives.
Overwatch 2 game director Aaron Keller and principal environment artist Daniel McGowan sat down with Blizzard’s Matt ‘MrX’ Morello to show off the new game mode, alongside an additional breakdown of upcoming features such as the Invasion PvE story missions, the Hero Mastery training courses, and the return of player levels and account-wide progression.
So how does Overwatch 2 Flashpoint work? Five capture points are spread across a large map. At the start of the round, one of these is chosen at random, and teams must fight to grab control of it and hold it to a count of 100, much like the way points work in other modes such as Control. Once a point has been won, another is chosen at random, and the first team to take three of them is declared the winner.
This means you’ll be traveling between points “in parallel” with the enemy, making for an unusual dynamic as you both head to the next zone. Indeed, perhaps if your team decides a point is all but lost, you’ll give up on that fight and instead set yourself up in the best position possible to control the engagement on the next point that’s chosen.
Keller says that Flashpoint maps are designed with a “quasi-symmetrical layout” to ensure “that they’re competitive, that they’re balanced, and that they’re fair.” Each of the points has a symmetrical layout
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