Many fans of Doomfist in the first Overwatch will be disappointed by what has happened to him in Overwatch 2. He's changed dramatically, now capable of far less damage and mobility than what he was able to do before. Being made a tank instead of a DPS, his tanking isn't noticeably too much better either.
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Does this mean Overwatch 2 is just a downgrade? Not exactly. With one fewer tank in the mix, the games feel more like deathmatches. Luckily for Doomfist, these deathmatch games swing wildly in his favor. While other tanks will be turtles up, Doomfist will be winning by playing offense.
Doomfist should be in a state of attack and retreat. He doesn't have the health pool to keep pushing the action, but he substitutes this with a quick strike that moves him to the middle of the action, a temporary shield to absorb blows, and either a counterstrike or escape.
His defining ability is a punch that pushes opponents away. This can be used to either push a foe into a bad position or take a dangerous foe and send them away from the action. Those who argue that Doomfist isn't one of the best tanks in the game likely haven't mastered how to handle this situation yet.
Although Doomfist is not one of the easiest characters to use, his primary weapon is simple enough. The shotgun blast is very short-range and doesn't hurt much, but it is sustainable. Gamers don't need to stop and reload as shots are automatically generated over time.
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This is like a condensed version of what Winston does. It has nowhere near the height, but the damage isn't too bad and the move is far quicker to execute. The cooldown is moderate, but when timed
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