When Blizzard announced that the sequel to Overwatch would include a PvE element and a story campaign, I started thinking that Overwatch 2 would be a significant change to the experience. In the time since that announcement, however, the team-based hero shooter has only undergone more and more departures from what fans might have expected from the sequel.
Not only has the PvE been decoupled from the PvP mode, but Overwatch 2 is now making the transition to free-to-play, becoming a live-service title that Blizzard hopes to support with a seasonal structure, a new business model, and a content roadmap the likes of which Overwatch never did.
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Now Playing: Overwatch 2: 7 Ways Everything Is Changing
GameSpot spoke to Overwatch 2 director Aaron Keller about the big changes coming to the game. We discussed what the current state of the Overwatch development team is and how it has adjusted to meet the needs of the much more demanding seasonal and free-to-play model, as well as the rationale for removing loot boxes from the game. In our conversation, Keller also delved into the new hero, Junker Queen, who is one of three new heroes joining Overwatch 2 alongside Sojourn and a mysterious third support character at the game's launch in October.
It's been a bit of a challenge on numerous fronts to bring Overwatch 2 to where it is currently. What's the mood of the team all these years into development and coming off the alpha?
Aaron Keller: This is a really exciting time for the team. Overwatch launched six years ago in 2016
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