With Overwatch 2's PvE and PvP modes decoupled, a major part of what seemingly justifies the «2» in the game's name--the PvE mode--will not be available when the game launches in October. But even once PvE does arrive, one of its big components, the talent system, won't make its way into the core PvP side of the game, though it could eventually show up in some kind of special mode.
Speaking with GameSpot ahead of the Overwatch 2 event on June 16, game director Aaron Keller discussed the new talent system and how something like it was once considered for PvP in the first game. But he also shared why it doesn't make sense to incorporate it into standard PvP.
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«Some of the talents that we've made for the PvE side of the game are pretty cool, and really, really fun to use. Like Tracer can practically stop time as one of her talents. It's pretty amazing. Things like that don't really work in our PvP matches,» Keller explained. «I don't know if we've talked about it much, but the original game, during the development of it, we had a talent system that we were working on. And one of the problems is it was always really difficult to know what type of hero you are about to face off with. Is this the Reaper that can heal himself as I'm fighting? You need to know–in our game, because it's so fast-paced–exactly what you're facing off with at any time.»
In the interest of keeping things more manageable for players, those talents will remain on the PvE side. But Keller
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