Hunt: Showdown's latest event, Tide of Shadows, marks the first time in two years that a new boss has entered the bayou: the Rotjaw, a snarling alligator that «defies the physiology of any known aquatic reptile,» according to Crytek's in-lore patch notes, and stalks knee-deep bogs waiting for its next meal. Rotjaw is Hunt's first outdoor boss, and she apparently only appears in nighttime conditions or in rain.
That's right, Hunt has rain now, and it's arguably a bigger threat than some slimy swamp lizard. For one, you can't escape the rain. It's pouring from minute one of the match and never lets up. The constant (and somewhat relaxing) pattering has an instantly noticeable effect on Hunt's stealth and combat dynamics, which typically rely on keen ears to pick up audio cues. Footsteps are louder with everyone trudging through mud, which can be helpful but also makes sprinting riskier.
Rain's biggest effects aren't felt until partway through the match, when the storm graduates from steady showers to torrential downpour (you can listen to it here). Vision becomes a problem as fog and globby drops disrupt sightlines. Water drains off rooftops by the gallon, which doesn't affect gameplay but just looks really nice. During heavy rain, sound essentially becomes a non-factor.
The only thing you're likely to hear over mother nature's awesome wrath is gunshots. «Stealth» takes on a different meaning when you can get away with stuff that's usually a death sentence—in the few matches I played today, hunters used the cover of the storm to rush into fights.
At one point in the thick of the rain, I walked up to a dead teammate and started a noisy revive. An enemy walked into frame a few meters away and I was sure he'd heard me, but
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