The Tekken series of fighting games is arguably one of the most iconic in the genre’s history. Although the original Tekken set the bar for the future of 3D fighting games to come, an old interview with one of the game’s developers revealed that the beloved title underwent severe development chaos leading up to its arcade release in 1994.
It takes a lot for a game to earn the universal recognition that Tekken has since its inception in the mid-'90s. Bandai-Namco’s 3D fighter is a staple in the world of fighting games, and its early success has continued even into the modern age of fighting games with the successful release of Tekken 7 in 2015. Tekken arguably revolutionized fighting game mechanics with the introduction of individual-limb control, where players could control each limb of their character to either attack their opponent or defend themselves from oncoming hits. Combined with 3D graphics (likely influenced by Sega’s Virtua Fighter), Tekken essentially changed the way developers could approach fighting games and encouraged more advanced gameplay techniques from players. But despite this ongoing influence on fighting games, the development wasn't entirely smooth.
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Despite the success Tekken would go on to receive, it took a lot of hard work to get there. Twitter user fffightinfacts shared a passage from issue #104 of Retro Gamer Magazine in which developer Yutaka Kounoe revealed secrets about Tekken's disastrous development. In the interview, Kounoe detailed the start of an “inter-developer battle,” a term he used to describe the act of developers giving into their egos and pushing their ideas into the game while secretly overwriting the work of those whose ideas
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