features a memorable selection of playable companions, but there's one that might have a better claim to being the proper protagonist than the rest. Like in atabletop game, places the emphasis on the group, and any of the Origin characters can be chosen as the principal playable option. It's also possible to create a custom character, and there's a good argument to be made that a custom character with the added narrative of the Dark Urge Origin is the most intentional protagonist option.
When choosing from among the pre-existing characters, however, there's definitely some variance in how much each one makes sense as a protagonist. All of them have enough fundamental motive to fight the looming evil of the Absolute, as parasitic tadpoles in their heads pose a pressing threat that even a purely self-interested person would need to address. Even so, some aren't canonically likely to act in ways that would traditionally befit a lead role, and even finding redemption arcs for the more troubled companions tends to make more sense when a different protagonist is nudging them along.
You and your companions can take on Illithid Powers in Baldur’s Gate 3. But who’s willing to use them, and what are the consequences for doing so?
Wyll rarely gets as much attention as some of the more popular companions, but when it comes to protagonist potential, he just might fit the bill more than any of the rest. In some regards, Wyll is the party's most traditional leading man, curating a status as something of a folk legend among people in need. While he's not the only party member willing to extend a helping hand, he's the only one who makes it his central goal, and having that kind of focus can help drive a lot of interactions throughout the story.
A spotless hero isn't necessarily that interesting, however, and adding on the layer of Wyll's pact with the cambion Mizora gives him the darker element to really sell the pitch. Wyll agreed to become a warlock with her patronage in order
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