With the official Season 1 of rapidly approaching, the plan for seasonal buffs moving forward is finally going to be established. The mechanic itself was left obscure during ' launch, with more information on how exactly it works being uncovered as the season progressed. With the «seasonal» prefix in its name, players are finally going to see how these buffs are going to function on a seasonal basis.
Players may expect some buffs, and their corresponding team-up abilities, to be cycled out in favor of fresh options with season 1's release. With the advent of the new season, the loss and gain of certain seasonal buffs may create a truly chaotic balancing shift. With many characters and additional team-ups on the way for season 1, the effect of seasonal buffs on the overall balance of the game could create a situation that makes nearly impossible to properly balance.
Seasonal buffs are somewhat confusingly laid out in' UI. Within the team-up menu, a line divides the character on the left from the rest. This is the anchor character who actually activates the team-up ability, assuming one or more of the receiving characters have also been chosen. Unlike the receiving characters, the anchors receive no actual gameplay ability but rathergain a chunk of stats that persist throughout, presumably, the season.
Recently players have discovered a bug giving certain players a significant advantage over the rest, causing widespread frustration among players.
The stat-based anchor buffs are permanently active rather than only applying during team-ups, giving anchor characters massive bonuses for simply existing. On vanguards, this could come in the form of health, with Groot, Venom, Thor, and Hulk receiving a range of 100-150 bonus health. Similarly, strategist and duelist anchors gain percentage increases to healing or damage, respectively. Similar to the fluctuating power of team-up abilities in , these bonus stats do vary in effectiveness, such as Hela's massive 20% damage
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