Bethesda Game Studios' allows players to explore vast locations and travel across the galaxy. However, the slate of missing features and the lack of organic exploration in the game left the game's many planets and moons somewhat bare. Constellation spacefarers might have all the stars in the sky to navigate, but not enough places worth visiting.
like Bethesda's 1996 release of, utilizes procedural generation to create explorable zones for players. While the studio used this technique in other titles, including and, relies more heavily on these tools due to its massive scale. Rather than focusing on a single region or city, the galaxy-spanning nature of necessitates that the game rely on procedural generation rather than hand-crafted worlds. This has led to a lack of variety during exploration, where identical points of interest can be found throughout the game.
Despite the prevalence of procedurally generated worlds, there are hidden handcrafted gems in the rough within Camouflaged within a three-star system, players can access the planet Beta Ternion I. Reddit user Yshnoo found a fascinating location. In the distance, players will spy a golden dome rising from the shell of a building. The ruin is the remnant of the Reliant Medical Organics Labs.
Mechanically, the point of interest contains some maggots and vampire bats for players to fight. Like most locations in ,there is the chance to obtain some good loot, depending on luck. The facility has a massive atrium with flora and fauna for players to explore. Despite the title having been released more than half a year ago, many players in the thread had not yet discovered it.
Unique points of interest like the Reliant Medical Organics Labs show how Bethesda could have made exploration more engaging but missed the mark. Many randomly generated locations in the world often use the same template, dissuading players from visiting their thirtieth research outpost in the game or accessing the same cave with a depression
Read more on screenrant.com