The ragtag group of adventurers that leads the story in is perfectly capable of saving the world, but all of them can also be shockingly incompetent throughout the game. Outside the punishing Honour Mode option, is generally forgiving enough of mistakes, so it's not all that surprising that even buffoonish characters can claw their way to victory. Considering how skilled they all are in some regards, however, the party's occasional inability to function in pretty basic regards can be a particularly humorous element of the game.
True to its tabletop inspiration, leaves a lot to chance, with dice rolls both visible and invisible determining the course and success of many events. In many cases, this can actually be a generally logical way to resolve events, as swinging a weapon in the midst of combat or venturing a half-convincing excuse under questioning are the kinds of acts that could go either way. For better or worse, however, there's one particular area where 's random chance tends to often end up simply feeling silly.
Baldur's Gate 3 has some powerful foes, but D&D lore shows just how shortsighted one of the most dangerous villains in the game really is.
has a tendency to trigger frequent passive skill checks, and although plenty make sense, there are also a lot that lead to the party looking unrealistically dumb. Reddit user hggniertears called out the humor of the feature in a post mentioning a Sharran temple, where a failed religion check leaves the party unable to tell what the nature of their environment might be. Considering the giant statues of the goddess strewn about, it's something that should be fairly obvious, especially considering that a Sharran devotee is a major part of the party in most campaigns.
This is far from the only example of the game's sillier skill checks, and a number of comments point out other scenarios that are more than capable of eliciting chuckles when they occur. Reddit user eg1701 mentions a similar situation with a cleric
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