The Conjurer is the fourth and final Advanced Job in Octopath Traveler 2. This is for a very good reason — the Conjurer is extremely difficult to unlock. You don’t visit an NPC. You don’t find a guild. You don’t solve riddles — you just have to overcome five difficult challenges. After completing Hikari’s Traveler Path and freeing the nation of Ku, you’ll find a new tower in the Castle courtyard area. This five-tiered tower is where you’ll (eventually) be able to unlock the Conjurer.
The Conjurer is an incredibly powerful Job that allows you to imbue your entire party with different elemental attacks. Want every to deal bonus fire damage with their regular weapons? You can do that with the Conjurer. See everything the Conjurer has to offer with the full guide below.
More Octopath Traveler 2 guides:
All 8 Standard Job Altars | Inventor Advanced Job Guide | Armsmaster Advanced Job Guide | Arcanist Advanced Job Guide | Secondary Job Guild Locations | Best Weapons You Can Find Early | How To Unlock The Ship & Sea Region | Best Weapons To Get Early | Scent of Commerce Quests Guide | Bottled Nightmare Trick | Secret Sunshadow Staff | Ultimate End-Game Weapon Locations
The Conjurer is the final Advanced Job — and the most difficult to unlock. Like Octopath Traveller 1, this job is only available after completing one of the Traveler’s Paths and defeating a powerful superboss.
Upon entering the tower, if you agree, you’ll encounter a pre-liminary challenge.
Defeating Gken unlocks the tower proper. You can leave and rest between battles. If you save your game, you won’t need to repeat challenges. This begins the ‘Trial of Challenges‘ quest. Each of the five (four more) bosses have unique mechanics that require specific party
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