Obsidian tinkered with its upcoming murder mystery game Pentiment for several months before showing publisher and parent company Microsoft what it was working on.
Speaking to TechRadar Gaming at Gamescom 2022, Pentiment director Josh Sawyer said the team didn’t pitch the game to Microsoft, but rather got straight to work. Obsidian only told its publisher about the game after several months of development, feeling it needed to be seen to be understood.
“The first time we talked to Microsoft about it was after we had already made a full prototype,” says Sawyer. “The way we presented it was to show the prototype and then explain it. I think if we explained it and then showed it, it would have been harder."
A historical, narrative-driven murder mystery, Pentiment is illustrated in the style of late medieval tapestries. Sawyer reckons that distinctive art style was one of the reasons Microsoft greenlit the project.
“The art is so compelling, Hannah [Kennedy, art director] did such a great job that it’s easier to show than explain. It was almost nine months before we ever showed Microsoft anything, and by that time they were like ‘Wow, this is so unique; this is so cool. Looks great, keep going'.”
Sawyer went on to highlight how games like Pentiment – text-heavy, narrative adventure games with peculiar visuals – have been made more commercially viable through Xbox Game Pass. As a relatively affordable subscription service that offers access to hundreds of games, it allows players to check out titles they otherwise might not be aware of, or inclined to purchase.
“I told my boss ‘I gotta make this right now, and I want to pitch it towards Game Pass,’” Sawyer says. «The reason I thought it would be good is because Microsoft had Game
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