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Cyberpunk 2077's Stealth Mechanics Are Still Total Garbage

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I love a bit of stealth. Nothing beats stalking through the shadows of a criminal-infested dockyard, choking out fools and disabling cameras as I creep toward my goal.

Knowing I have the option to pull out a katana and slice my foes to ribbons if it all goes wrong is a welcome relief too, and a balancing act that the finest RPGs have achieved for years.

Cyberpunk 2077 manages this too, but its approach to stealth is largely rudimentary and not nearly rewarding enough to view as a primary means of navigating Night City.

I’m a sneaky gamer, so I will enter larger levels and gigs with an intention of downing my adversaries with careful silence instead of kicking up a fuss, but a lack of meaningful tools at my disposal and a stale feeling of repetition meant I seldom felt entertained.

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