When Obsidian Entertainment debuted Pentiment at the Xbox and Bethesda Games Showcase earlier this year, it was a bit of a surprise. Obsidian is best known for its catalog of critically acclaimed RPGs like The Outer Worlds, Pillars of Eternity, and Knights of the Old Republic 2, leaving Pentiment as something of an oddity when looking at the studio’s portfolio. 2D narrative games are certainly uncharted waters for this veteran studio, and this tightly-knit medieval tale is taking Obsidian and its fans out of their comfort zones.
Thanks to its unique art style and ambiguous story that even Obsidian is hesitant to call a murder mystery, Pentiment certainly raises a few eyebrows as it beautifully transitions from scene to scene. It’s undoubtedly a challenging game to pin down and likely was an even more challenging elevator pitch when the team behind it decided to pursue this passion project. In a preview session with Senior Design Director Josh Sawyer and Art Director Hannah Kennedy, Game Rant got the chance to see what Pentiment is all about, and so far, the game shows a lot of promise.
Obsidian Entertainment Announces New Game Pentiment
Pentiment was a concept Josh Sawyer held in the back of his mind for a while but never found the right opportunity to pitch. It would be an understatement to say that Obsidian has its hands full right now between Avowed, The Outer Worlds 2, and Grounded all in the pipeline for the next few months to even the next few years. However, a perfect storm of acquisitions and a thriving indie scene would lead to the Design Director's passion project getting the green light. Sawyer says that if it weren’t for Microsoft acquiring Bethesda in 2020, Pentiment would likely have never been made at all.
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