Autumn Mitchell is a QA Tester at ZeniMax Media and is a member of ZeniMax Workers United of the Communications Workers of America (ZWU-CWA). She is currently an elected member of the union’s bargaining committee, which is negotiating the terms of their first contract with the company.
On Thursday morning, before my first sip of coffee, the alerts started flooding my phone. My employer, Microsoft, was laying off 1,900 workers and it was all over the news. I work at the video game company ZeniMax, which was acquired in 2021 by Microsoft, so I felt a familiar, sickening feeling start to take hold.
But I can’t say it came as a surprise. So many people in our industry have lost their jobs this way recently. In 2023, at least 6,500 video game workers were laid off (unofficial trackers have that number much higher). And even before this latest round, 2024 hadn’t shown any sign of improvement.
The Rise of the Video Game Union is an all-in-one explainer on why game workers are unionizing and the specific steps that future organizers may take. We encourage you to share the link, and we’ve also prepared a zine version that you can print and distribute in your community. In legal speak, the zine is licensed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 United States license (CC BY-NC-ND 3.0 US), which permits distribution of the zine provided that it is not altered or modified, or used commercially. Learn how to print it in your town.
The video game industry is huge. It was bigger than the movie and music industries combined following the 2020 pandemic surge, and while it has dropped a bit since then, it remains a multibillion-dollar industry. However, it’s still relatively young and lacks a history of successful worker organizing.
This is what allowed Hollywood writers and actors to take on streaming services and the Alliance of Motion Picture and Television Producers (AMPTP) last summer and get most of what they bargained for. Video games
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