Ralizah wrote:
It was the opposite on Switch: that system started with a much more diverse audience eager to snatch up various third-party titles, but third-parties were initially reluctant to buy in, and the few that came were primarily due to Nintendo's outreach efforts.
That's in large part thanks to the Switch's handheld versatility, I reckon, and goes back to that point about the Switch being a lot of people's «also» console, in addition to what you mentioned earlier about the unification of various fractured audience cliques.
Nintendo actively re-building bridges makes a lot more sense once they'd had time to recognise the situation and analyse the numbers. You start offering viable multi-platform ports and you'll likely see a lot of folks saying «Well, I wanna keep my Switch for the exclusives and portability, and since it can also play these third-party games well enough, I might as well ditch my [insert other console here].»
They've been so smart with the Switch. History suggests that console success stories get somewhat cyclical, but things seem to be levelling out this generation. I'll be real interested to see what's next.
EDIT: Whoops, almost forgot to make obligatory «ironic that speed was the Sonic demo's undoing» joke!
Edited on by RogerRoger
All this talk of alternate experiences on handhelds has reminded me of the awesome Metal Gear Solid game on the Game Boy Colour.
I completely forgot about that game until just now.
Edited on by Bentleyma
Mario movie is at 54% on Rotten Tomatoes.
Looks like the definitive adaptation of the property is still the Super Mario Bros. Super Show.
@RogerRoger Agreed. And I think the continued popularity of Switch versions of games, along with the success of other products
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