launched its game publishing imprint, Darrington Press, in 2020 and has debuted a number of games under this banner. and have been highly anticipated by fans as role-playing games, with the being released last November, months after the actual play had first debuted on the Critical Role YouTube and Twitch channels. Spenser Starke and Rowan Hall teamed up to create the horror-inspired world and lore of Candela Obscura using the Illuminated Worlds system.
Hall and Starke have proven to be a brilliant team once again working together on Daggerheart. This TTRPG follows the traditional sword and sorcery genre of RPG with players jumping into a fantasy world that inspires heroics and adventure. is still in development, but the open beta closed last month. The entire team has had both internal and external input to help the game evolve and become an even more engaging experience. The cast has played one-shots on their channels to show how the game can be played from character creation and beyond.
Daggerheart, Critical Role's new TTRPG, seeks to rival D&D in the tabletop space, and its differences could be what helps it come out on top.
While at Gen Con, caught up with Darrington Press' Spenser Starke and Rowan Hall about. They reflected on what they learned from the open beta testing and the importance of building a strong foundation. They also shared details about their new campaign frames and why the combat mechanics allow the table more fluidity during battles.
Starke, who was the GM, looked back at his experience during the live show and how they curated it to allow the players to experiment, which led to the LARPing aspect. Hall praised the hard work of the team behind the scenes and explained how her and Starke's experience with LARPing prepared him for this to play out on stage.
Spenser Starke: We had a blast and it's interesting because when they told me that we weren't going to have tables, I knew going into it that we had the opportunity to get up. It
Read more on screenrant.com