Like the deranged children’s programming provided by the Five Nights at Freddy’s and Chucky series before it, My Friendly Neighborhood takes everyone’s favorite childhood memories and converts them into a gruesome scenario where you’re fighting for your life. The result, at least based on my journey so far, is a highly entertaining pseudo-horror game filled with face-slapping goofball murderers and highly disturbing musical numbers. While it certainly leans much more heavily into silliness than it does horror, I’m quite enjoying the abundantly disturbing adventure so far.
My Friendly Neighborhood answers the hilarious and completely unnecessary question: “What if Resident Evil took place on Sesame Street?”, and that Raccoon City inspiration is clear in everything from the shambling muppets to the grid-based briefcases used for inventory management. I even had a limited number of game saves and was forced to spend precious game tokens scavenged from levels to save my progress, or risk losing it all when a dopey-faced fuzz buddy hugged me to death.
Playing as a handyman named Gordon who was called to the scene of an abandoned broadcasting station that was once home to an iconic children’s show, I suddenly found myself trapped by a bunch of insane, sentient puppets that seemed very eager to murder me on sight. That extremely strong premise paved the way for plenty of cartoonish shenanigans and references to the Sesame Street-watching days of my youth, and that made for an immensely entertaining handful of hours.
But where Resident Evil is known for its dark tone and terrifying moments, My Friendly Neighborhood mostly makes light of the genre with brightly colored environments and some extremely silly antagonists. In one
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