Many games have tried to provide a legit alternative to Super Smash Brothers, but none have been able to come close to Smash’s level of mainstream popularity or broad mass appeal. Enter MultiVersus: A free-to-play crossover platform fighter that brings together the worlds of WB-owned properties like Looney Tunes, the DC Universe, Scooby-Doo, and Game of Thrones, just to name a few. That alone is enough to grab my attention, but the big question is whether MultiVersus will be able to hold its own with its core gameplay, progression mechanics, and free-to-play monetization plans.
After spending more than 12 hours with an alpha build, consider my attention firmly held. MultiVersus is a blast, with several unique spins on tried and true platform fighting mechanics, a smart focus on 2v2 combat, and an absolutely wild roster full of beloved characters that are all brought to life by their actual voice actors. It all adds up to a game that, upon first impression, seems primed to become the next big thing in free-to-play gaming, and could potentially be a blueprint for future fighting games to follow.
On the surface level, MultiVersus is quite a bit like Smash Bros. There are damage percentages, simple one-button-and-a-direction inputs for moves, and even Shaggy has a Captain Falcon-style knee of justice move. But there are a number of key differences in MultiVersus that make it play very differently. For one, there’s no blocking. You can only spot dodge, roll, or air dodge to avoid attacks, and the more you do so in quick succession, the less invulnerability you have during them. For two, every character is able to use a double jump, two air dodges, and two special moves in the air before they hit the ground.
Not to mention the
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