When developer Player First and Warner Brothers were creating their new platform fighter, MultiVersus, which ties together all the WB properties, including Game of Thrones, DC, Looney Tunes and more, a lot of attention clearly went into the small details. From backstory references to character interactions and gameplay mechanics, MultiVersus has tons of fun little Warner Bros’ IP details to notice while you and your friends are beating the crap out of each other. Here are 13 of the coolest found in its closed alpha.
1. Scooby Doo’s Velma is the only character so far with a crouch walk, and when she does it, the screen blurs because she’s looking for her glasses. We all know she can’t see without her glasses.
2. When Steven Universe’s Garnet loses, her loss screen animation has her exploding and dropping two gems. This is because Garnet is a fusion of Ruby and Sapphire.
3. The advanced tutorial for Dodge Attacks features Rick and Morty’s Mr. Meeseeks as training dummies. Mr. Meeseeks, of course, are organisms designed only for one task, who disappear when that task is fulfilled. Apparently, their one task here is to get clubbed by Shaggy. What a waste. Since so far this is the only Rick and Morty character in the game, perhaps it could also be a tease at a later character reveal down the line?
4. There are several ringout animations you can choose for your character after unlocking them, including house banners from Game of Thrones. But probably the coolest one is the Omega Beam animation that mimics the classic eye laser from DC Villain Darkseid as it bends and contorts in random directions.
5. Steven Universe’s loss animation is very reminiscent of the season 3 finale where Steven is stranded in space and cuddled up alone in
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