Cal’s journey will continue in Star Wars Jedi: Survivor, the sequel to Fallen Order, set five years after the events of the first game. This interestingly puts it very close on theStar Warstimeline to Disney Plus’ Obi-Wan Kenobi, but if there is some correlation, that has not been revealed yet.
One thing that seems clear, though, is that Star Wars Jedi: Survivor is heading down a darker road. The overall tone is much more sinister, as the Empire’s grip on the galaxy grows stronger. This will no doubt pair well with Star Wars Jedi: Survivor’s Soulslike elements, but there’s at least one area where the new game should push their inclusion further. Specifically, Star Wars Jedi: Survivor should adopt more interesting bosses than the first game.
What Star Wars Jedi: Survivor Can Do to Make Combat More 'Dynamic'
When it comes to Souls games, there are several boss fights that are either known for their difficulty or for how epic they are. A ton of Soulsborne boss fights are memorable. Whether that’s Dark Souls’ Artorias, Elden Ring’s Radahn, Margit, and so on, Bloodborne’s Orphan of Kos, or others, fans will often think back on them and smile at the triumph.
That’s not to say that Star Wars Jedi: Fallen Order’s bosses are pushovers, but they lack the memorable quality of Souls games and other Soulslikes. Really, the most memorable boss fight in Jedi: Fallen Order is Dathomir’s Gorgara because of how much it stands out from the game’s other bosses. Most Jedi: Fallen Order bosses fall into one of a few camps: Empire Mechs, The Inquisitors, Beasts, or Bounty Hunters.
This makes them feel somewhat repetitive, and that sense of triumph is lost. So, Star Wars Jedi: Survivor is hopefully breaking off from the first game in its
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