The fighting game genre has been dominated by several leaders. Street Fighter is the primary one, being the franchise that codified the genre in the first place. It is also generally attributed to having revived fighting games through the 2009 Street Fighter 4. Tekken is another tentpole franchise, acting as the 3D equivalent to Street Fighter. It has had good and bad years, and is still slow to adopt modern fighting game conveniences, but on a whole has held its own as a strong esport. Pioneer anime fighter Guilty Gear is steadily climbing in fame alongside its developer, and Super Smash Bros. is resposible for inventing the platform-fighter subgenre. North America’s fighting game representative is Mortal Kombat, which spurred a trend of fighting games with digitized actors.
It switched over to 3D models in Mortal Kombat 4, but the intent of replicating lifelike visuals remained part of the series’ identity. Mortal Kombat represented fighting games at their most gruesome, while also providing an alternative to traditional Street Fighter-inspired 2D fighting. Furthermore, Mortal Kombat's single-player modes are commonly regarded as the best in the genre. With Mortal Kombat 12 seemingly around the corner, it's a good time to look back and see how far the franchise has come and wonder if it can keep topping itself.
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As mentioned, Mortal Kombat has come a long way from digitized actors and early 3D models. Now characters are rendered in a photo-realistic style, complete with mostly anatomically correct innards when an X-Ray Attack or a Fatality happens. Nowhere is this more apparent than in Mortal Kombat 11. This title is a technical marvel; its animations and
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