Control 2 could step up the supernatural storytelling of the first game in a lot of ways. For instance, the Oldest House could gain a number of new Thresholds that allow all kinds of supernatural creatures to enter the Bureau, whether they're more resonance-based threats like the Hiss or physical but horrifying being like the Mold. As the Bureau's Director, Jesse is responsible for all efforts to study and contain beings like these, so it would make sense if the Control sequel threw a lot of dangerous new entities at her. At the same time, though, Control 2 could benefit from leaning into the human experience of the unknown.
Control is hardly the only game exploring alternate dimensions and traveling across reality these days. Game Freak just did as much in Pokemon Legends: Arceus, where fans play as a teenager displaced in time who builds a new life in the Hisui region. Remedy tells lots of supernatural stories inControl, but focuses mostly on people who are used to the paranatural in some way, rather than people only just learning about it. Control 2 could open up a lot of interesting story possibilities by introducing Jesse to characters newly adapting to a mysterious change in their lives, much like the Pokemon Legends: Arceus protagonist and Ingo.
Control 2 Should Explore the Board's Role in Greater Depth
The vast majority of characters that Jesse encounters in Control are already comfortable encountering the paranatural to some degree. That stands to reason, of course, since the entire game takes place inside the Bureau headquarters, where Bureau personnel have spent decades grappling with mysteries. Still, it's strange how even Control's notable Bureau outsiders already have some level of familiarity with the
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